WoW Lab

WoW Lab

Toolkit

Simulate

Quick SimBest in BagsDrop Optimizer

Rotations

BrowseNew Rotation

Plan

Traits
P

Developer

DocsBibleEngineHooksMCP ServerMetricsUI Showcase

Misc

AboutBlog

© 2025 WoW Lab

  1. Home
  2. Bible
  3. Talent Trees

Talent Trees

Trait nodes, edges, hero talents, and loadout encoding

February 13, 2026
Edit

TraitNode/TraitNodeEntry/TraitDefinition tables, class tree vs spec tree vs hero subtree hierarchy, node positions and coordinate repositioning for hero nodes, edges (TraitEdge) connecting nodes, trait currency and costs (TraitCurrency, TraitCost), trait conditions (TraitCond), SpecSetMember for spec filtering, loadout encoding (Base64 talent selections), minimal encoding mode, TraitTreeFlat JSON-serialized nested structure, point limits and selection rules, TWW hero talent feature.

Next steps

Items and Scaling
Spell Data
Items and Scaling

Navigation

IntroductionGlossaryReferences

Overview

Mechanics

Game Data

DBC OverviewSpell DataTalent TreesItems and ScalingSpell DescriptionsData Pipeline

Simulation

Infrastructure

Portal