WoW Lab

WoW Lab

Toolkit

Simulate

Quick SimBest in BagsDrop Optimizer

Rotations

BrowseNew Rotation

Plan

Traits
P

Developer

DocsBibleEngineHooksMCP ServerMetricsUI Showcase

Misc

AboutBlog

© 2025 WoW Lab

  1. Home
  2. Bible
  3. Motivation

Motivation

Why simulate WoW combat and what problems this project aims to solve

February 13, 2026
Edit

Why simulate WoW combat at all, what value does it provide to players, the gap between theorycrafting spreadsheets and full discrete simulation, history of WoW simulation tools (SimulationCraft, Raidbots), what WoW Lab aims to do differently (open source, community-driven, sustainable).

Problem Statement

The core challenges: extracting and maintaining game data from undocumented DBC files across patches, accurately modeling combat mechanics with thousands of interacting spells/auras/procs, achieving statistical significance in reasonable time (performance), making simulation accessible to non-technical players, distributing computation across community-contributed nodes.

Solution Approach

High-level overview of the solution: a Rust-based discrete event simulation engine compiled to both native (for distributed nodes) and WASM (for browser), a data pipeline from DBC files through transformation to Postgres, a Next.js portal for configuration and visualization, distributed computing via volunteer nodes, real-time coordination through Centrifugo.

flowchart TB subgraph data [Game Data] DBC[WoW DBC Files] --> Parse[Rust Parser] Parse --> Transform[Transform Layer] Transform --> DB[(Supabase Postgres)] end subgraph engine [Simulation Engine] Engine[Rust Engine] --> WASM[WASM Build] Engine --> Native[Native Build] end subgraph portal [Portal] DB --> App[Next.js App] WASM --> App App --> Config[Simulation Config] end subgraph compute [Distributed Computing] Config --> Sentinel[Sentinel Scheduler] Sentinel --> Nodes[Worker Nodes] Nodes --> Native Nodes --> Results[Results] Results --> App end

Next steps

Architecture
References
Architecture

Navigation

IntroductionGlossaryReferences

Overview

MotivationArchitectureLanguage EvaluationRotation Language

Mechanics

Game Data

Simulation

Infrastructure

Portal

On this page

Problem StatementSolution Approach